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Flame is focused on helping artists leverage project scalability and collaboration, deliver pixel-perfect content faster, and increase the number of creative iterations. This update enables artists to experience Flame on the Amazon Web Services (AWS) cloud, helping artists scale and work more efficiently from anywhere. Artists can also deliver professional-grade content faster with the help of an enhanced HDR user interface and an improved Animation Editor.

Flame on the AWS cloud

Artists can now experience the Autodesk Flame Family of products on the Amazon Web Services (AWS) cloud platform. This new way of consuming Flame acts as an alternative to using on premise Linux workstations or local macOS desktop systems. This brings huge gains to artists and studios as AWS offers a scalable and secure environment with a wide selection of compute and storage services.

Leveraging Flame on the cloud comes with several production benefits. Flame on the cloud allows users to add and remove capacity in crunch times, without the need to add more hardware to their local site. Artists gain access to powerful modern hardware without the capital expense of purchasing it. By running Flame on the cloud, an artist from just about anywhere can connect to a Flame instance and be up and running in minimal time and contributing to their project.

For more information on running Flame on the AWS cloud, visit the FAQ.

Enhanced HDR user interface

As computer monitors with high dynamic range (HDR) capabilities are becoming more widely available, the adoption for these types of monitors becomes increasingly favourable for artists.

A new HDR user interface (UI) setting available in Setup optimizes Flame’s user interface on an HDR display monitor, allowing artists to view and manipulate vibrant, high-quality imagery in HDR fidelity in context on their main graphics display.

For example, specific LG UltraFine OLED Pro or Dell Ultra Sharp monitors, Apple Pro Display XDR, or the new 2021 MacBook Pro, can display ST2084 (PQ) inputs at their respective brightness’, and Flame’s colour management, correctly configured, shows that HDR fidelity in the artist’s primary viewport, as well as simultaneously displays a separate HDR broadcast (SDI or HDMI) external preview if attached.

This update brings the quality and mapping to artists’ primary computer display monitor, allowing for both the viewport picture and background interface (buttons, canvas, widgets, etc.) to be appropriately viewed together on an HDR capable display. Several of Flame’s legacy creative tools have also been modernized to allow HDR artist viewing.

Flame 2023 HDR

Improved Animation Editor

The Animation Editor panel has been redesigned to bring artists who manipulate animation curves enriched animation workflows. The terminology for certain drop-down menus and buttons have also been updated to industry standards such as: Channels to Curves, and Tracks to Dope Sheet. Framing and filtering animated curves is also more intuitive and the selection of points in complex graphs has been fine-tuned so artists can work more swiftly.

Apple M series support

Flame 2023 and 2022.3 support Apple M series devices, offering new hardware options and improved performance for artists. For more information on hardware specifications visit the system requirements.

Flame 2023 Animation Editor

More capabilities

  • Artists can enjoy updated camera RAW SDKs like RED, Blackmagic RAW, and Sony X-OCN from Venice 2 6K and 8K cameras.
  • Artists can now convert their free Flame, Flare or Flame Assist trial to a paid subscription directly in-product. Furthermore, artists using a trial or educational version of Flame, Flare or Flame Assist now have access to H.264 video encoding and AAC audio, eliminating media format limitations.
  • Note that Flame Family version 2023 will not run on CentOS 8.2. Artists can run the Flame Family of products on Rocky Linux 8.5.

To learn more about Flame 2023, see the full release notes.